About Me
I am a self taught 3d artist and started my initiation in visual arts through photography by the age of 15 and eventually took on 3d modeling as a main occupation in 2007.
After two years of hard work I am able to produce clean low poly and high polygon meshes, to hand paint organic and inorganic textures, to digital sculpt models and to basic rig, light and render scenes.
Besides digital art, I am constantly practicing the human figure to further my drawing skills in flow, gesture, proportions, anatomy and muscle mass.
Tools of the trade
Autodesk Maya, Mental Ray, Adobe Photoshop, Pixologic Zbrush, Adobe Premiere, Pencil and Paper, Wacom Tablet
Skills
3D Modeling, Texturing, Digital Sculpting, Traditional and Digital Figure Drawing, Digital Painting, Photography, Movie Editing.